TV Memories 05 | J.R. Murdock

TV Memories # 5
by J.R. Murdock

I remember being very young and sitting quite close to the television to watch. It was around that time that my parents realized that I needed glasses. What a difference that made in my television watching experience.

But beyond that, I grew up way back in the woods. When I say way back, I mean it. We got four television stations and one was on two of those channels (10 and 13). We also had 3, 6, and 8 (PBS). That was pretty much it. Changing channels on the one television set in the living room wasn’t as easy as clicking a button.

I’m going to show my age here. We had to get up, walk over to the massive console television, and turn a knob. After the knob had been turned, there was the matter of adjusting the antenna outside. This normally became a two person task. One person would stay inside and look at the set while the other person went outside and turned the antenna until the set became clearer. Needless to say we didn’t change channels much during the winter or in the rain. Whatever was on you either watched it, or found a book, or went to your room to play.

Needless to say, I did do a lot of reading and playing, though I did get exposed to a wide variety of television available in the ties. We couldn’t afford to go to the movie theater often and the first movie I saw in the theaters was The Empire Strikes Back and I didn’t see many after that. I think that’s why I’m so content to wait and watch a movie on television. Instead we’d watch whatever movie might be on that night of the week.

Annually we’d watch the classics. The Wizard of Oz came on once per year and we always watched. There were also the annual Christmas classics and we planned out night accordingly so we could sit and watch from beginning to end and get ideas for our Christmas lists. Even the Charlie Brown movies came out the same time each year.

What I really remember was getting up early on Saturday morning to watch cartoons. I would watch as long as I was allowed so in order to watch as much as possible, I’d get up early. Cartoons usually started around 5am with the kiddie shows and went into shows intended for older kids.

My favorite of this era had to be Star Blazers. Sure I’d been watching cartoons for years, but when this show started it was different. This wasn’t the same animation style as Looney Toons, or Popeye, or any of the Disney classics. This looked more real. It had things happen and people might die. Sadly this show came on late in the day and I would often miss episodes to go out and do chores, so it wasn’t until I was an adult and acquired the DVDs was I able to watch the entire series from beginning to end.

I try to impress upon my daughter how things were back in my day. Today she can DVR her shows and watch pretty much whatever she wants whenever she wants. Sure I benefit from this as I don’t have to suffer through her shows, but it makes me wonder if children’s imaginations aren’t stunted by watching the same shows over and over with no real variation.

For this, I force my daughter to watch one of my shows from time to time. I don’t make her watch things I know she won’t like, but it’s neat to watch a show with her and get her reaction rather than watch her just gaze mindlessly at whatever Nickelodeon or Disney has to offer.

Bio:
J.R. Murdock is an avid reader of almost anything he can get his hands on. That being said, he also writes with near reckless abandon in any and every genre. His style is intended for pure entertainment. Over the years he’s written nine novels and over one hundred short stories. Only a few short stories have seen print (in actual print and on the web) so he’s decided to throw his hat into the podcasting arena with his novel V & A Shipping. Since then he has also podcast his novel Billy Barbarian and released his YA novel Astel: Chosen, not to mention the great short stories he's podcast in his Murdockian Tales series. Find out more at http://www.jrmurdock.com/. Also from J.R. Murdock look for the Action Pack Podcast at http://www.actionpackpodcast.com/. There he'll be spinning a serial western steampunk tale. The podcast and eBook formats drop once a month starting this February. When not writing like a mad-man, J.R. Murdock does have a day job as a computer programmer and loves to spend time with his lovely wife and beautiful daughter.

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TV Memories 04 | Michell Plested

TV Memories # 4
by Michell Plested

Growing up on the farm, television was always a means to connect with the outside world. We lived more than twenty miles out of town and the nearest neighbor was a couple miles away, so it also served as a social outlet.

The fact that we only had three channels for the first several years of my life meant we watched whatever was on at the time and we liked it. Especially if the weather was bad and one or two of those channels were unwatchable.

Still, there were several shows that I never missed: The A-Team, the original Battlestar Galactica, “V”, Charlies’ Angels. They showed me worlds that I never dreamed I could be a part of. Whether it was outer space or some foreign country, I was able to put aside my rather mundane life and experience something totally different.

I think it was the fantasy and spectacle of those shows that really made me gravitate towards Science Fiction and Fantasy writing. Through that fiction I was able to go wherever and whenever I wanted. It also had the additional benefit of being portable so I could go to those worlds anywhere I was. That was probably the real beginning of my love affair with books. I read all the time.

I don’t think I really realized what effect some of the shows had on me. Some were obvious, like Dark Shadows (reruns – I’m not THAT old). I never quite looked at the dark the same way. Every time I had to cross a dark yard I would wonder if something was out there watching me.

Other shows impacted me in ways that weren’t quite so obvious. The one show that I now recognize as an important one to me is a little known show called Cliffhangers.

Cliffhangers was one of those television shows that was totally different. Instead of one story, it had three. Instead of one genre, it had several and the music the show used in each of the three stories? Well, let me say, I really grew to love the moodiness of “Moonlight Sonata”.

The show made me see things in a different way. My favorite of the three sub-shows was Dracula. I wasn’t a big fan of horror then, but the writers made Dracula into something different. Instead of a simple predator, he had feelings. He had depth.

It wasn’t until last Fall that I even remembered the show. That memory was sparked by two of my online friends, Scott Roche and JR Murdock. They were talking about their writing plans for 2012 and I thought, “Gee, wouldn’t it be cool if we did something together?”

Then the show, Cliffhangers, came to mind (and I didn’t actually recall the title until another online friend reminded me). That’s where the idea of the Action Pack

Podcast came to life. Perhaps the three of us could share a common goal of writing an episode of our own story each month and podcast it together?

We met, talked about the idea and you will now see (in multiple eBook formats) and hear the Action Pack Podcast beginning February. I’m thrilled because it is allowing me to write a story partially inspired by some of the more recent television shows and movies about zombies. My story is Boy Scouts of the Apocalypse and I’ve wanted to write it for more than two years now.

So television has been good to me. It provided me with an escape and window to the world when I was young. It made my imagination soar so I had to fuel it with reading and now, it is giving me ideas for more books to write and podcasts to produce.

Is there nothing television can’t do? ;)

Bio:
Michell Plested is a writer and podcaster living in Calgary, Alberta, Canada. I came to know him through his excellent writing podcast called Get Published. I have learned a lot about writing and the writing business from listening to his show, and on top of that he has great interviews with authors and people in the biz. If you haven’t checked it out you need to, Michell is a great interviewer. His other podcast of note is a novel that had me laughing out loud each and every episode. Galaxy Billies is the story of five humans from the Appalachian Mountains who are abducted by a semi-sentient starship named Grokmar who he needs an intelligent crew in order to function properly. Hilarity and all sorts of adventures ensue. Go have a listen for free Michell’s website or at Podiobooks. Also, this year Michell has a young adult super hero novel coming out through Five Rivers Publishing called Mik Murdoch, Boy Superhero. I can’t wait to have that one on my shelf. Also this year from Michell look for the Action Pack Podcast over at http://www.actionpackpodcast.com/. I’m really excited about this and did a lot of the artwork for them. Go subscribe and get your helping of sci-fi, western steampunk, and young adult zombie survival action. With all his writing projects, full time job, family, and scout trips with his son, let’s just say that Michell is a busy guy. You can follow him on twitter, and many other social media sites. Find out more at http://www.michellplested.com/.

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Brought to you by: http://www.dandantheartman.com/

TV Memories 03 | Tim Ward

TV Memories # 3
by Tim Ward

I could write about living in Korea for six months, and the only thing I could watch was 24 hour loops of UFC fighting (with Korean announcers). I could write how I'd spend hours in the local video store scouring the shelves for anything serviceable to watch. Instead, I think I should write about what happened last night when a friend and I watched the last two episodes of The Walking Dead.

One reason why I highlight this memory is because I can't remember being this excited about and during a show. Two "hour" long episodes felt like twenty minutes, the last hour feeling like five minutes. I don't really know why, because there is a lot of dialogue and only a tiny fraction is zombie hunting. Maybe it's that anticipation of the large zombie fighting scenes that keeps me on the edge of my seat.

The other strange thing is that The Walking Dead is the epitome of what I'm looking for in a zombie experience. Since I don't have AMC (extremely bummed about this fact, but oh well) I've been watching it at my friend's house, sometimes a month or more between getting together. In between, I'm building anticipation and trying to satisfy that hunger by reading books, playing Resident Evil 4 on Wii (not the best zombie escape, but that's what I'z gots), and watching whatever post-apocalyptic movie or zombie flick I can find. The thing is, nothing compares to the experience I get from The Walking Dead. Resident Evil movies have lots of zombie action, but I don't care about the characters, so it's a yawn fest.


I guess that's what The Walking Dead has going for it, a combination of engaging characters with the ideal survival-amidst-zombies setting. The result is me feeling like I'm in elementary school when I didn't have many responsibilities outside of chores and Cub Scouts. Watching The Walking Dead makes me forget about all my responsibilities because I'm enjoying the best entertainment man can make.

My friend and I even had fun searching the AMC store with covetous hearts after every shirt, action figure, and zombie valentine's day card we could find. You know a show is good when it gets an adult to start collecting action figures again.


Timothy C. Ward writes Science Fiction, Fantasy and Horror that reveals what glory can be found on the other side of pain. He also hosts two podcasts on writing, AudioTim and the Holy Worlds Podcast. Tim used his bachelor’s degree in English to send him to live in Australia and South Korea before he earned his Master of Divinity at Faith Baptist Theological Seminary in Iowa. His stories reflect his love for adventure and observations on how trials shape character. You can find him on Facebook, Twitter, or his website, TimothyCWard.com.

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Brought to you by: www.DanDanTheArtMan.com

TV Memories 02 | Jeff Hite

TV Memories # 2
by Jeff Hite

“Good Afternoon Baltimore. It’s 5 o’clock.” I have no idea who he was, or what station he was on but this man was my very first TV Hero. It may sound silly that the anchor for the 5 o’clock news was my hero, but you have to remember I was three at the time, and when he said those words, it meant it was only minutes until my dad came home. And like most three year olds my dad was my real life hero.

Times moved on, so did TV and so did we. By the time I had reached the more informed age of seven we had moved to Ohio, and had gotten our first cable box. Scooby Doo was on this new cable box, and the first of the muscle bound super heroes started to appear. Thundarr the Barbarian and Blackstar. I often wonder how the writers of Thundarr felt when 1994 came and went with nary a comet in sight. But Blackstar would leave more of an imprint on me as his double sword would be the basis for my very first written story. And no, I will not share it with you.

All these fantasies formed who I was in ways that I can’t begin to describe, and probably don’t even want to think about. At the same time I was introduced to Star Trek and Star Wars, between these and the real life heroes of the NASA astronauts I am still inspired today. With all of these factors it is easy to see how I became the person I am today. But there was one more strange turn that would alter my life.

In 1984 my family moved to Germany and due to a space time continuum that was called AFN (Armed Forces Network) we were warped back to the 50’s. We watched Classic TV before it was cool. I was raised (for a number of years) on Mchale's Navy and Hogans Heroes, and for 45 minutes in the afternoon we got Touche Turtle, Atom Ant and Roger Ramjet. My TV life went from the amazing 25 channels of that first cable box down to one. I rather quickly learned to speak enough German to watch the more up to date channels but it had been an experience. I mean who knew that two dimensional planes could fly.

Some time in the late 80’ Sky Network came online and we got a satellite dish, I was introduced to cricket, which I still don’t understand, but at least we got more channels again. After that a lot of it is a blur until Star Trek The Next Generation.

This show cemented my already deep devotion to the Trek universe. I can honestly say that when nothing else in the past 20 years has grabbed my attention, I have been able to go back to Star Trek. When we didn’t have cable for a few years I would sit and watch the snowy images of Enterprise over the other clearer channels that were on. This universe more than any any other in the TV world has captured my attention, and given me countless hours of entertainment. I have all 4 series in my Netflix instant queue and watch them far too often after the kids have all gone to bed.

I honestly don’t know who influenced me more Mr. Rogers or Mr. Spock, but I think they both taught me a valuable lesson. Be nice to your neighbors, and live long and prosper, but I think they both speak volumes to the person I have tried to become.

Thank you both, and thank you for the TV memories.


Jeff Hite is primarily a husband and father, but when he is not at home playing with the ever growing number of kids he is an IT professional by day. In his "spare time" he is a writer, one of the co-founders of Flying Island Press, a co-editor of A Method to the Madness a Guide to the Super Evil and the managing editor of of Pirate's Cove. He lives by the motto : "I am a pirate your rules don't apply."

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TV Memories 01 | Dan Absalonson

TV Memories # 1
by Dan Absalonson

The first TV show that made me realize how cool the medium can be is Ed. I was in college and tbs was playing reruns on weekdays. It's the show about the guy who moves back to his home town, buys the bowling alley, and practices as a lawyer from inside its alley filled walls. One of my housemates was really into it and bought a device for his computer to capture every show to his hard drive. Its still not available on DVD, otherwise he would have just bought the disks.

At the time I had a Netflix account that sent me three disks at a time. I usually watched at least all three movies in a week. I love movies. Just like books, they were a way for me to hang out with cool characters and go to fun places. Other than cartoons, I just never got into any TV shows - until Ed. I discovered a new joy that a two hour movie couldn't supply. I got to hang out with my beloved characters for a much longer time. I could experience way more of their story - even more than my three extended Lord of The Rings disks could offer! I was hooked. After that I watched the first season of Scrubs several times, sometimes in one sitting.

When I got married my wife introduced me to 24. We would watch at least a disk, with four episodes each, every night. We breezed through the first five seasons. It was awesome. It sucked when we had disks through the mail because we'd finish them all before getting new ones, so we switched to Blockbuster online because you could trade in the disks that were mailed to you at your local store for another disk. Even then we spent a pretty pennie when we just needed the next few disks that very night so we could keep watching the story. Since then I've learned a lot about long story arcs from watching shows like Lost and Prison Break.

Now we have Netflix which makes it even easier with instant streaming, and how nice is it to not have any commercials interupting your show? Plus no more trips to the video store for us. There are so many shows, many of them science fiction and fantasy, that I still have yet to watch. I've only seen one Star Trek episode. That's right, only one. I love Star Wars, but Star Trek always looked boring when I caught glimpes of it. I'm pretty sure I will love Star Trek when I find the time to watch it though. I liked the very first episode. It was dated, but still awesome.

I started watching The X-Files last week and have been through the first seven episodes now. I love it. I'm at a time in my life where I don't have much free time. What free time I do have I spend writing. Recently though, I've been doing art for some fellow authors, and unlike writing I can watch shows while drawing and painting. I look forward to going through all the shows I've missed that I've heard are great. I'm glad Netflix has a catalog with a lot of old shows so people like me who have a lot of catching up to do can get to it.

Let me end this by saying that I'm a big proponent of going outside and getting excercise. We take our kids for walks to the playground most week nights, and go camping a ton in the summer. I'm not condoning a life on the couch here, but when you find a show you love it's a blast to power through it in several marathon sit downs. Know what I'm talking about? What are your favorite TV memories? What shows do you remember falling in love with and why?

Write down your memories and send them in to me. My email address is danabso[at]hotmail[dot]com. Write "TV Memories" in the subject line, and paste your story into the body of the email. Include a brief bio, and any links you want listed at the end of your post - like your website. If you're comfortable with it, I'd love to put your picture next to your bio too. Just attach it to the email or paste a link to where one is. If you've written a guest post for me before, then I've got all that stuff and you don't have to send it too me unless it's updated from your last guest post. I look forward to your favorite TV Memories, the title of my next guest blog post series.

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An Update & a Christmas Story ReCast

I give a brief update on my novel revision and then re broadcast my Christmas story from last year. Enjoy.

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My Info:

Blog:
http://writingsofdan.blogspot.com/

Twitter:
http://www.twitter.com/DanDanTheArtMan

Bonus Halloween Episode - The House Sitter

When Tammy is house sitting, she get creeped out. She keeps hearing and seeing things in the dark corners of the mansion she is alone in. This time, it's not her imagination.

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Bed Music Attribution:
http://www.freesound.org/people/thanvannispen/sounds/30274/

My Info:

Blog:
http://writingsofdan.blogspot.com/

Twitter:
http://www.twitter.com/DanDanTheArtMan

6 Goals Podcast Episode 20 - With A Reading From Ch 2 of My Work In Progress

In this episode (of the 6 Goals Podcast) I make up for not publishing a podcast in weeks and weeks with a special bonus - a reading from chapter two in my work in progress science ficion novel, and a short running spot. Thanks for sticking around, and I'll keep my schedule of posting every Monday going from now on to the best of my ability.

My Info:

Blog:
http://writingsofdan.blogspot.com/

Twitter:
http://www.twitter.com/DanDanTheArtMan

Enjoy and thanks for stopping by!

Short Stories of DanDanTheArtMan 09 - Bullets and Tears

I had a short story published by an online eZine publisher who runs a short story contest called Fiction Tuesday! It's about soldiers sent to rescue children who have been made soldiers themselves. You can read it on their website or listen to my recording of it with sound effects. I had a blast writing it and putting the recording together, and I think you'll have a blast reading it or listening to it. Below is the link to my story, and please enjoy listening to it here after some chatter and updates.

Flying Island Press - Pirates Cove
http://flyingislandpress.com/cove/fiction-tuesday/writing-contest-fiction-tuesday/

Promo at the end of the Podcast was for John Mierau at:
http://servingworlds.com/

My Info:

Blog:
http://writingsofdan.blogspot.com/

Twitter:
http://www.twitter.com/DanDanTheArtMan

Enjoy and thanks for stopping by!

Videogame Memories 13 | Laith Preston

Videogame Memories # 12


GUEST BLOG POST by Laith Preston


Thinking back I have a hard time placing what the first video game I played. Computer games of one form or another have been a part of my life for so long that it is hard to pick out when we first met. While considering this many happy memories float to the surface of my mind.
 
I remember many hours spent with my Mom waiting at the Kansas City airport for Dad’s flight to arrive, as I mastered the intricacies of a little hopping guy and a snake. To my recollection I got fairly good at Q*Bert in those days. In my mind this wonderfully addictive game endures as one of the great early games.

The next machine over was Joust. I never really got Joust. I mean seriously ostriches? What kind of messed up world do the soldiers ride around on freaking ostriches?

I then spent years in a close relationship with a console.

It all started with stick, a big red button and a triangle. Yes, I’m talking about Asteroids on the Atari 2600. I remember spending many hours in my elementary and middle school years playing games on this venerable system. Pitfall, Zaxxon, River Raid... ah the memories, yes even Pong.

Then in 1988 I was introduced to what would become my new love, the personal computer. I wrote my first program on a good old grey box TRS-80. Many games, many good times, on one PC or another. Many, many failed attempts to write game programs in BASIC, but the path of my future was set in these early days.

When others were spending time engaged in Mortal Kombat, I was far more likely to be spending time wandering the world of Myst, or dialed in to one BBS or another playing various text based games.

In my college days in an attempt to relieve class related stresses I got back to basics with various Rouge-like games and my favorite harking back to my gaming origins, the Asteroids update for Mac, Maelstrom. My wife can tell you I probably spent way too much time on these.

Now a days I don’t spend nearly as much time on games as I used to, have a Wii but mostly it gets used for Netflix streaming or my daughters playing their own games. Yes, the gaming circle of life is complete as I pass the torch to new new generation.

Laith Preston is a voracious reader, aspiring writer and jack of manytrades. When he is not at his day job as a web application developer,he can be found wasting way too much time on various pastimes in DesMoines, Iowa, with his wife, three kids and the cat. You can find hisaimless meanderings at his blog, http://laith.wordpress.com/.

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Videogame Memories 12 | Justin Macumber

Videogame Memories # 12
GUEST BLOG POST by Justin Macumber
The earliest writing I ever did were adventures for my friends to play through in Dungeons & Dragons. We were just kids, and we couldn't afford store bought modules, so I saw it as my duty to create stories that we could all have fun with. Plenty of monsters to fight, dastardly arch-villains to overcome, kingdoms to save, and priceless treasures to uncover. For a kid not even in spitting distance of his teenage years, it was a thrilling undertaking, and one that I didn't take lightly. As I grew older I branched out into short stories -- even giddily contemplated writing a novel -- and fantasy was the genre I stuck with. Most of the books I read where fantasies, as were the movies I enjoyed, the comic books, and the cartoons. It was a genre I felt really comfortable with.

But, around the time I entered high school, relatives suggested that I give horror a try. King and Koontz were the authors they recommended, and I was quickly swept away. It was an amazing thrill to pick up these new authors and discover the joy of being terrified out of my mind. My writing, as you might imagine, followed suit.

One genre that I never dared tried to write, though, was science fiction. My favorite film of all time, Star Wars, is a science fiction movie, but for whatever reason I grew up thinking that only brilliant people could write the genre. I mean, it was right there in the name - SCIENCE fiction. What did I know about science? I barely knew where the moon was, so how I could write about people in far flung places doing things I couldn't begin to understand or describe. Science fiction was a genre I adored, a genre I consumed with an insatiable appetite, but it was the one genre I didn't believe I could write in. That changed when I played the Wing Commander series of computer games.

Now, I'm a 38 year-old guy, so I'm of the first generation that really grew up with video games. I fondly remember playing Berserk and River Raid on my Atari 2600 using a small black and white television. When I would go to my uncle's house, we would play Warlords and Kaboom on his big color TV, and that was like a revelation. On long drives I always took my Pac-Man mini arcade game and annoyed everyone in the car with the incessant beeping and booping. How they stood it, I'll never know. And in every mall I ever walked into I always headed right for the arcade to play games like Gauntlet, Altered Beast, Afterburner, and Tron. It was an amazing time to be a kid, watching technology grow and grow right before my eyes.

Unlike a lot of my contemporaries, around the time the Nintendo came out I was too deep into computer games to notice. I didn't play Zelda or Super Mario Bros. much. I was busy playing Ultima, King's Quest, and Sid Meier's Pirates! on the Tandy 1000 SX my family owned. That baby had two 5.25" floppy drives and was capable of outputting 16 colors! Simultaneously! The number of hours I plunged into those old games is mindboggling to think about now, but it all went into my brain, shaping who I was and who I was becoming. Computer games were my life's blood.

Sadly, the ol' Tandy couldn't last forever. Though I'm sure it still works for whoever it was we ended up selling it to, when 1993 rolled around it was just too old. All of the newer games needed more memory and processing power than it could provide. So, using money I earned from my own sweat and tears, I bought an Acer computer. I wish I could remember the specs on it now, but suffice it to say it did everything I wanted it to and more. And, it came with a CD-ROM drive, which opened a whole new world of experiences. Now able to play the new games, I dove in headfirst. It was a heady time, but the defining moment came when I saw a magazine ad for the upcoming Wing Commander game. It was Wing Commander 3: Heart Of The Tiger. I hadn't played the previous Wing Commander games because my old computer wasn't powerful enough, so I had no idea what they were about, but all I had to see what that picture of Mark Hamill in the ad and the text that said the game featured loads of video footage that told the game's story in a cinematic way never before imagined for a PC game. I was sold. Mark Hamill, star of my favorite movie of all time? Acting in a science fiction video game? Where I got to fly a starfighter around and blow up giant alien cat creatures? Oh hell to the yes! I was nearly vibrating with anticipation.

Thankfully, the game more than lived up to my expectations. Not only was it amazingly good, but the cinematic cutscenes were jaw dropping. I couldn't believe my computer was capable of such wizardry. I played it over and over again, an addict who couldn't get enough. The next game, Wing Commander IV: The Price Of Freedom, was somehow even more amazing. There were new villains to fight, new ships to fly, and new crewmates to fly with, not to mention loads of new cutscenes to enjoy. I was in sci-fi geek heaven.

Once I was done with Wing Commander IV, I didn't want it to stop. I was too jazzed, too filled with ideas of what-if and how-about. So, to give myself an outlet, I decided to write the game's developer, Origin Systems (R.I.P. dear friends), and offer them my take on where they should go next. It was a grand story about a secret project to create A.I. piloted drones capable of fighting the enemy so that human lives could be saved, and how the project went awry, becoming a new threat humanity had to face. You know, the classic tale of our hubris biting us on the tuckus. I followed that up with an idea about a new alien threat coming from beyond the galaxy, but these aliens were far more strange and terrible than the cats we'd fought before. These new threats actually had living ships, coming in shapes large and small, capable of war in ways we never dared think possible. Again, a classic tale of the unknown and our greatest fears.

At the time they seemed like fantastic ideas, and I was excited to write about them. Without even realizing what I was doing, I was writing science fiction. I spent days upon days outlining, plotting, researching, and writing. When I sent them off to Origin, I was pretty certain that I'd be getting a call shortly telling me to move to Austin where they were located and get to work helping them chart the future of Wing Commander. One thing I didn't lack for back then was confidence. I wish I was so cocksure now.

As you can probably guess, that call never came. No messengers arrived with contracts, no emails flew to my inbox. I was disappointed, to be sure, but after awhile I moved on. The only time I became angry was when the next Wing Commander game came out, Wing Commander: Prophecy. It was supposed to be the start of a new campaign with new characters (though Mark Hamill was still in the mix) and a new enemy. To my shock and horror, that new enemy was from beyond our spacethat used living ships. And, the new fighters the humans used were called Tigersharks, which was the name of the new fighters I'd created for my out of control A.I. story. I was dumbstruck.

Now, did Origin steal my ideas? At the time, I was sure of it. There were just too many similarities for that not to be the case. I don't think so anymore, however. Living starships isn't something I'm the first person to think of, nor am I the first person to name a fighter plane after Tigersharks. When I was young I thought I was breaking new ground, but one of the benefits of age is perspective. Plus, I'm sure Prophecy was well under development before my little idea package was put in the mail. Computer games as big as that one aren't made over a weekend. It was merely a case of certain minds thinking alike and coincidental timing.

But that wasn't the end of my love affair with Wing Commander. About a year or so after I sent that package off, I stumbled across some people at AOL (my internet provider at the time) who had a writing club centered on the Wing Commander universe. It was like a chain letter fan fiction club, and I begged to be let in. They were kind enough to do so, and that began my real writing life. Over the course of several years I wrote them enough stories to fill at least two novels, and together we took the club in bold new directions. By the time we disbanded, my character had risen to the rank of Captain and was in command of his own ship of privateers. We loved, we fought, we laughed, and we wrote. I would not be the writer I am today -- for better or ill -- were it not for the Wing Commander Pilots Club. I owe them a debt I'll never be able to repay.

I'm not much of a science fiction writer anymore, but it's not out of any loss of love for the genre. I'm just trying to spread my writing wings and see else I can do. But, science fiction is no longer the boogie man it once was to me, and it's something I'll always love and return to. And I owe that in large part to Origin Systems and their amazing Wing Commander computer games. Much like Star Wars nearly twenty years before it, Wing Commander opened my mind and filled it with wonder. And wonder is the foundation upon which every great story is built. Thank you, Origin Systems, and thank you to my old friends at the WCPC.

Now I see it as my duty, and the duty of every writer out there, to pay it forward and pass that same sense of wonder on to a new generation through the stories we create and the characters we breathe life into. Not all of us will succeed, but we have to try. We have to create and built and explore the strange reaches inside of us. We have to write.

- Justin R. Macumber


Justin Macumber is a happily married fella in his late 30’s, and right now he’s a full time writer and podcaster. He lives in the Dallas/Fort Worth metroplex with his lovely wife of eleven years, and with them is a motley pack of dogs and cats that they think of as their children. Right now he has to say that he is happy, though getting published would go a long way toward making him even happier. Find his work at http://www.justinmacumber.com/ and the writing podcast: http://deadrobotssociety.com/

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Videogame Memories 11 | Zach Ricks

I remember “Chrono Trigger.”

SPOILER ALERT. Warning. This is a game that was originally released in the US for the SNES in 1995, again for the original PlayStation in 2001, again for the Nintendo DS in 2008, and yet again in May of 2011 for the Nintendo Wii Virtual Console. It’s had such a long life because it is the greatest game ever created for any platform, period. I’ve owned it in at least three of these iterations. But because it’s only been recently released for one of these platforms, you might be playing it now for the first time. If so, STOP READING OR LISTENING TO THIS NOW. I am deadly serious.

Cool? Okay.

I don’t remember when I picked it up, or where I first started playing it, but I absolutely remember Chrono Trigger. Oh, I bought it because the artwork was cool, and it was a Squaresoft game, and I knew they did good work because I’d already played and enjoyed the heck out of Final Fantasy III. I remember looking at the Akira Toriyama artwork, and thinking “this looks kind of familiar.” (Toriyama was the artist who created DragonBall and DragonBall Z. There is no DragonBall GT. Doesn’t exist. Shared hallucination. Sad story. Anyway...)

Then I took it home and started playing. Oh, sure, there was some kind of a thing about a fair and then there was this blonde girl who wanted to hang out, and I played some fair games and won a life-size replica of myself. And then my friend wanted me to demonstrate her teleporter… which then tore open a hole in space and time and flung the blonde… someplace. And my character stood up and volunteered to go get her back. He had no way of knowing where she’d gone, how to return, anything. He’d known her for maybe an hour. But he was the kind of guy who was willing to go after her anyway. And I was hooked. I was all in. It was fun, but what really sunk its claws into me and kept me coming back for more and more were the characters and their stories. I met a frog who used to be a man. (And once I discovered his real name, he’s never been anything but Glenn to me). I found myself accused of treason and sentenced to death. I defeated a dragon tank. I travelled to the dark and dismal future and found out that I was going to be fighting some sort of WORLD DEVOURING EVIL. I found out my friend blamed herself for the death of her mother, and because the game involved time travel, I got to give her the chance to make it right. I enjoyed every minute of it. Right up until we faced WORLD DEVOURING EVIL for the first time.

And my protagonist refused to run away. And he died for it. Obliterated. Disintegrated. Dead.

And the game kept going...

I remember sitting in a basement, staring at the television set, dealing with the fact that this character that I’d invested so much time and energy into… this character that represented ME in the game world... this character that I loved... was gone. And while I was doing that, I was watching his companions do the same thing – dealing with their grief at the loss of their friend. I’ve never had a game pull me through that kind of emotional experience, and it’s that moment, and what follows it that has made Chrono Trigger my favorite game of all time. Sure, I take a lot of good-natured ribbing for my love of Pokémon, and that’s been a wild and crazy ride for the last twelve years. (Long story. I blame kindergarteners. Darn kindergarteners.)

But Chrono Trigger continues to be an influence on me because the story was so deep and rich. It hit so many themes – loyalty, family, self-sacrifice, regret, love, tragedy… and ultimately, triumph. And don’t get me started on the music. To this day, I cannot hear the opening theme without getting a little emotional.
If you have a chance to play it, I highly recommend it. It’s the greatest game of the 16-bit era, and I dare say it’s my favorite game of any era. (and it’s like 8 bucks on the Wii virtual console. Seriously.)

Zach Ricks is an attorney, writer, and publisher living in Austin Texas with his wife and one daughter. He’s known for his love of science fiction, fantasy, Pokémon and breakfast tacos. He’s also occasionally a big fat crybaby. Find his writing at http://www.madpoetfiles.com/, and his publishing company at http://www.flyingislandpress.com/.

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Videogame Memories 10 | Michell Plested

Videogame Memories # 10

GUEST BLOG POST by Michell Plested (http://www.michellplested.com/)

I remember the first time I ever saw a video game at someone’s house. The game was Pong (yes, I know I’m dating myself) and it was in black and white on my aunt’s 20” television. I was amazing; for the first time I could actually interact with something on television.


The next ones I remember were at my neighbour’s house. They had a Nintendo Entertainment System - one of the original NES. It was a household filled with kids and I spent the majority of my time sitting, watching others play.


It wasn’t until High School that I actually spent any time playing video games. Living in the country without one of my own, I had to content myself with the occasional trip down to the pool hall and arcade to play with my limited allowance. Games like Tron, Galaga, Space Invaders, I tried them all. I was fascinated with the movement, strategies and, most of all, the technology used to create them.


It wasn’t until my family finally made the plunge and bought a Colecovision that I had anything of my own to play. The best part was, the system also doubled as a computer with a printer, keyboard, word processor and Basic language for programming in.


I think that is when I truly made the decision to work in technology. I took every opportunity to work on computers. I programmed Tandy colour computers at school and eventually graduated from Technical School with a diploma in Computer Technology.


I’ve never looked back. Many years later, I’ve worked in just about every facet of computers you can. Programmer, desktop/server/network support, routing and security. I’ve worked as a Product Manager and as a Project Manager. It’s been a very rewarding career and one that I know was influenced by those early video games.


Little is known about the origins of Michell as they are shrouded (or at least covered with a moth-eaten towel) by the mists of time. What is known is largely obscure and often contradictory. Oh and he sometimes speaks about himself in the third person. One thing that is known to be absolutely true is he is a perfectionist (a nice way of saying anal) as can be evidenced by the number of iterations it took him to write the first chapter (completely) of his first book (31). On the subject of his first book, Michell is always more than happy to discuss, often to excess, the trials and tribulations he has faced. He usually misses those visual cues to shut-up or change the subject (like the audience falling asleep or simply walking away).

Videogame Memories 09 | Laura Nicole

Videogame Memories # 9

GUEST BLOG POST by Laura Nicole

A chick with a game controller is hot... or that's what I was told anyway. I didn't play video games much when I was younger. This is mostly because I was outside rollerblading, camping, or taking my dog Lady for long walks in the woods. When I got older I learned to appreciate the artistry of video games through watching my friends play Final Fantasy, Zelda, and the like. I loved the story lines and how the game made you interact with the story and you could see the consequences that your choices had for the character.

When I went into the Army is when I really started to move from a button masher to an actual console queen. Street Fighter, Soul Caliber and those games were my favorites to play. They had beautiful female characters with amazing, paralyzing moves that I learned to master. Naturally, all of my male counterparts wanted to take me on and I think I only lost a handful of times but those few times lead to some good conversations.

Later on in life, I gave MMO's a try. Not my cup of tea. The biggest reason is that if I want to hang out with people, I like it to be face to face with no other distractions like a group from another faction trying to gank you. RPGs on the other hand are my favorite way to escape when I want to be more than an observer as I am while reading a book. Right now my favorite is Dragon Age: Origins, Though Neverwinter Nights 2 is up there on the list.

So that's my spiel on video games. I hope you all enjoy. I am really looking forward to Dan's new work, and I hope you all will stay tuned. To find out more about what projects I am working on, you can visit my site at http://www.gypsylaura.com/ or http://www.scrivenerscircle.com/.

Videogame Memories 08 | Nathan Lowell


Videogame Memories # 8

GUEST BLOG POST by Nathan Lowell

Hey everybody, the post for today will be a little different. Nathan Lowell, my favorite podcast novelist, was kind enough to share his video game memories via his daily podcast #TOMMW (Talking On My Morning Walk). Everyday he goes for a 2 mile walk, and records his thoughts for the day on the second half of that walk. Today he talked about his video game memories. Enjoy.

Nathan Lowell is the author and podcaster of several novels. His books can be found on Podiobooks.com and now on Amazon.com as well selling eBooks. He is with Ridan Publishing now and has been able to make a great living selling eBooks. You can learn more about him at http://www.nathanlowell.org/

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Videogame Memories 07 | J.R. Murdock

Videogame Memories # 7

GUEST BLOG POST by J.R. Murdock

I grew up with video games. I think I was 5 when I was first introduced to the PONG console and I could hook up the Atari system to the back of the television by the time I was 7. I watched the games in the bars (yes, I grew up in a town where kids could go the bar) change from Tank and Breakout to Pac Man and Zaxxon. Computers in the schools that started appearing were the Apple II and Apple II+. I discovered Lode Runner quite early.

I was fascinated with video games. It was in the early 80s when I discovered Dungeons and Dragons. It was also in the early 80s when I discovered Dungeons and Daggorath for the TRS-80 that my father had bought for me. I was entranced by the thought of exploring a dungeon, but it was a difficult game that was slow, clunky and you couldn’t save your place unless you had a tape drive (that I would acquire much later).

But then I found Wizardry for the Apple II. This game took much of what my young brain knew about Dungeons and Dragons and put it into a game that I could play. I could roll up characters, put them into the dungeon and explore, map, and discover and best of all save my progress! Before my eyes games grew up from being a static simplistic game to something where you could grow, expand and play longer than the machine you were playing on was turned on.

My characters were saved and I would find any excuse to sneak out of class and into the computer lab. I skipped lunch. I would go to school early. I would stay at school late. Anything to get more time on the computer to play that game just a few minutes longer. It didn’t matter that the game was green lines on a black background. I knew those dungeon levels like I knew the back of my hand. I would send hours trying to map out the mazes before I realized I was in a maze and have to erase much of what I’d mapped out.

Eventually I would have an Apple IIe of my very own. With a color monitor! I would play any game that provided me a story to follow. The Zork series which was entirely text based. The Ultima games. Bard’s Tale. Alternate Reality. I couldn’t get enough and played every chance I could.

Even after the Apple IIe was no longer a viable gaming machine I continued to play RPGs on gaming systems. Moving on to the first Nintendo gaming systems and playing Final Fantasy and Legend of Zelda. Games had finally started to mature with similar story lines, but far better graphics.

I knew my addiction and I knew it well and I also knew what it took to feed the beast. I stopped playing games for a long time. I missed out on the first wave of World of Warcraft and after hearing so many people rave about how great the game was, I knew I had to stay away. I would easily be sucked into a game like that, I know.

But even today, I still enjoy going online and downloading an Apple emulator and picking up the games I used to play so much. I still have a copy of the original Wizardry on my computer and every once in a while, I’ll make a bishop, identify 9, and take a couple of characters at super high level around the dungeon and have fun.


J.R. Murdock is an avid reader of almost anything he can get his hands on. That being said, he also writes with near reckless abandon in any and every genre. His style is intended for pure entertainment. Over the years he’s written nine novels and over one hundred short stories. Only a few short stories have seen print (in actual print and on the web) so he’s decided to throw his hat into the podcasting arena with his novel V & A Shipping. Since then he has also podcast his novel Billy Barbarian and released his YA novel Astel: Chosen, not to mention the great short stories he's podcast in his Murdockian Tales series.

When not writing like a mad-man, J.R. Murdock does have a day job as a computer programmer and loves to spend time with his lovely wife and beautiful daughter. Find his work at http://www.jrmurdock.com/

Videogame Memories 06 | John Mierau

Videogame Memories # 6
GUEST BLOG POST by John Mierau

Note: A few choice words lie below but were blipped from the audio.


It's kind of odd that I'm a science fiction and fantasy writer, an IT pro and-yeah, sure, world class geek-but not a gamer.


So why am I blogging about gaming? Well, I WAS a gamer. It showed up in my life at exactly the right time: my most formative years- right at the end of high school and my first year of university -and it has informed my life ever since.


My big games -now, don't laugh!- were Doom, Command & Conquer, and (ah, the memories!) Duke Nuke'em.


When I started university, a friend of mine got me my first gig in networking. It was summer, he was busy as hell with this weird new gig and he asked me to help him out.

The gig was installing network cards in a bunch of 386's for the federal government.

Back then it was a brand spanking new gig, working in IT admin. And it was a doubly wired gig, seeing as my buddy Jason went to college for Fisheries & Wildlife, before finding out on a summer job with the government that he was an idiot savant with all things computers.

A few times that summer, Jay very patiently led me through how to input scripts and plug in cards and test the network. A windows 3.11 network.

Ground floor, I tell ya!

Well I'm a slow learner, and it was probably more work fixing my mistakes than any help, but we got through it, and I was hooked on computers!

This was not the floppy-disk powered DOS computer my Dad had in his study, these puppies had hard drives and could access 'the internet'!

I was hooked on this new world. I asked for more. No, I begged and pleaded and cajoled until Jason got me a computer to set up in the hall of the place I rented, then busted up old laptops with dead pixels and dead batteries.



Then... He got me a 14.4 modem. I didn't even have my own email address and Netscape was just a painfully slow screensaver (OK with jaw-dropping possibilities) when I discovered my first true joy of the IBM clone: gaming!


That summer my wife-to-be got used to me staying up 'til all hours. I spent hours adding ram and reinstalling windows and then tweaking modem to goose a little faster data transfer.

And why? What was the key that led to what would become one of the biggest careers and passions of my life?


The Duke, baby!


Running, amped on adrenaline, through pixelated halls. Listening on my headset for telltale gunshots or movement through cheesy, looping midi music. Watching the bottom of my screen for taunts and chatter as Jay moved in for the kill--or swore his head off after I got the drop on him first!

Of course, the Duke got all the best lines:

"Damn, those alien bastards are gonna pay for shooting up my ride."
"You're an inspiration for birth control."
"Uh, uh, uh, where is it?"
"Groovy!"

Before my ride on games ended, the love affair carried me through early Star Wars, Myst, and my second favorite video obsession: Unreal Tournament.

Those were heady days, oh, new-gen geeks... heady days.

And I never left the digital theme park, I just got tired of the rides. Networking an support paid all my bills for a decade. My first ongoing blog followed the beginning of the smartphone and mobile tech revolutions and of course I'm as wired as ever today.

Twitter and very real online friendships and one other thing-a dedication to my writing- have replaced the need and buzz I got off of gaming.


Because it wasn't the 'game' aspect, not the puzzler challenge of those first crude titles that hooked me: it was the communication. The head-to-head battles. Joining forces with people far in the distance to beat some ass sniping people.

It was the community.

Like a lot of you reading, I suspect, I have many meaningful interactions online. I learn online. Sometimes I work online. I'm always entertained and in so many ways I play online.

There's a lot in the way of community to fill that need in me nowadays--not the least of which is the 5-person fire-team that Is my nuke-lear family!

It's not to say I don't crave clearing a new level or taking a beautiful headshot... it's just more meaningful to me now to use the precious little time left to a family man, and provider, to write my own stories, create my own danger, my own witty comebacks, and see who gets out of *my* levels in one piece.

Duke taught me a lot. I'm putting the lessons to work somewhere else these days, but when it comes time to kick ass or chew bubblegum?

Those times, I think the Duke... And it's GAME ON!
John Mierau writes science fiction and fantasy. Ebook and podcast Stories available at http://www.servingworlds.com/, along with roundtable and interview podcasts regarding content creation, speculative fiction and anything else I choose to stick under that umbrella!

Videogame Memories 05 | Richard Green aka Mainframe

Videogame Memories # 5

GUEST BLOG POST by Richard Green aka Mainframe

I Remember "Pong"

by Richard Green of Geek Out With Mainframe


I'm not talking about having a game console that happened to play "Pong" as well as dozens of other games; not a smartphone app; not a website where you can play it to your hearts delight.

Rather, back in the 70's my Dad came home with a "Pong" home game console that only played "Pong" (o.k. maybe a few other very similar games like handball, but all of them very "Pong"-esqe). It could not play anything other than the games that were loaded in the firmware; no buying more games for it, no upgrades, just "Pong".

I've tried over the years to figure out what model it was, but I haven't been able to find it in various Google Internet searches. The game controllers were wired into the console and only had a slider for the player to use. Most first generation game consoles had a knob, this had a slider. I'm not sure how many buttons and/or switches were on the game console itself, but it had to be minimal.

To watch the game, you connected it to the TV. This was decades before HDMI, so even this was primitive by comparison. TVs had two screws to connect the antennae wires. On the other end of the dual wire run was a large metal modern art sculpture held over the roof line by a metal pole. In order to get optimal reception for the 3 TV channels in our area (CBS, NBC, & Public TV ... that was it where I was) there was a motor that could rotate the pole and hence aim the antennae. In later years when the motor no longer functioned; we sons would take turn manual turning the pole, with the door open so we could hear someone inside let us know how close we were to getting the channel clearly (or as clear as it was going to get. Sometimes this was done in the rain. We also walked to school uphill, both ways. hehe

Oops, sorry for getting off track. Well, at the back of the TV where the two screws for the antenna wire; a small box was fit to allow the game signal to be visible ... at least if the slider control on the box was set to "game". After playing, the box was set so that the antenna's signal could once again be received. Yes, you had to walk up to the BACK of the TV before playing this "Pong". It was just as well, since remote controls were rare at the time. WE walked up to the TV to change channels or change the volume. Yes, we walked up and touched the controls actually on the TV ... it was THAT long ago.

Back to the game. Well, just do a quick Internet search and you can find "Pong" for almost any piece of electronic you probably own. I'm guessing that your toaster is "smart" enough to play this game. Think table tennis broken down to the simplest possible form that it would be recognizable as such. This is just a tad less complex than that. I remember that we could play solo "handball" or two could play "Pong". If there were more features than just turning it on and off, I can't recall them.

In retrospect I think my Dad bought it for us boys, so that HE could play it; but it felt like it was just for us. I was never much of a gamer and I'm still not; I had too many books and comics to read. That and I'm a pretty poor game player.

Other video games came and went infrequently over the years ... I think I remember a Commodore 64 and maybe one other cartridge system before I left for college in 1981. But "Pong" was the first ... for us and for the world. :)


Richard is a mainframe programmer, comic book fan, podcast fan, and Linux fan (esp. Ubuntu). He is also the host of one of my favorite podcasts, the "Geek Out! with Mainframe" podcast where he talks all things geek with my favorite podcast authors and creative types. His podcast can be found here: http://geekoutwithmainframe.com/

Videogame Memories 04 | Scott Roche

Videogame Memories # 4

GUEST BLOG POST by Scott Roche

I am very much what you’d consider a casual gamer. I have a Wii and an X-Box (yes the original). I also have a GBA. Were it not for my kids these things would likely be gathering dust. I enjoy video games though, I really do. I have an iPhone and games like Angry Birds, Battleheart, and Scrabble get more of a workout than just about anything else. I just got a EEE Transformer tablet and I expect that I’ll be looking for games to play on that as well. For me these games are time killers, for use when I just want to veg.

When I was a kid though, things were different. I remember playing E.T. on the Atari 2600. Getting that little alien to navigate the pits ate up HOURS. My first video game console was an Intellivision. It had some truly awesome games including an Asteroids knockoff that owned me for months. Years later I received an Intellivision II from my Dad and this time around it was all about Burger Time. Finally, I went mainstream and managed to snag an NES. Here was were my video game consumption blew up. Blades of Steel is still my favorite hockey sim ever and the time I spent with Mario and the gang explains why my social skills are just now approaching adulthood.

Now that my street cred had either been established or demolished I have to say there’s one thing I sincerely miss, the arcade. For you kids, this was a place that was dedicated to dumping quarters into stand up version of these games. The colorful cabinets, the screaming kids, and the thrill of discovering that a new game had been delivered are all fond memories. The progress in the quality of game play, graphics, and artificial intelligence for the bad guys is certainly a nice trade off, but I miss what are the equivalent of the movie palace of my day. These chapels of geekdom were the places I went to hang out with friends and to engage in the kind of camaraderie and trash talk the jocks out there can appreciate.

I suppose some of that can be found in the dimness of one’s bedroom. Fire up the 360 and log in to Live and you can berate your friends or engage in co-op play with people from around the world. While awesome in its own way, it feels sterile. A purpose built location for hurling bits and blowing large wads of cash while hanging out with your friends should still have a place in the world outside of casinos.


A military brat, fan of horror and occult fiction at an embarrassingly (for his parents anyway) young age, and a seeker of the true reality beyond that which we see every day, Scott tries to include as much life experience in his writing as he can. Every story he writes combines these elements into something that he hopes you will not only enjoy, but tell all of your friends about. He is active in the podcast fiction sphere and is a contributing editor at Flying Island Press (http://flyingislandpress.com/). You can also find Scotts work on his website http://www.scottroche.com/ and many of your favorite online hard copy and eBook retailers.

Videogame Memories 03 | Alex White

Videogame Memories 03

GUEST BLOG POST by Alex White

Mario and Mother


By: Alex White of The Gearheart

Sometimes I wonder if my mother was right about video games. I’m pretty sure our right brains are getting fat.

Video games weren’t always this cheap, nor were parents always this understanding. Games may seem expensive now, but when you factor in inflation, it’s not bad at all. Furthermore, as the first gamer generations reach parenthood, they’re more likely to purchase a system, making consoles a ubiquitous presence in the American household. Seventy-two percent of American homes have consoles, and the age of the average gamer has risen from eight (1986) to thirty-seven (2011)[1]. What does this mean? What once was magical and elusive has become an indulgent digital buffet of incredible content.

I’m not saying that’s a bad thing. Every time I walk past an abandoned PS3 or 360 kiosk, and I don’t see some kid getting neck and eye strain staring up at a tiny, broken screen, I don’t regret it. That missing child is probably off at his or her house, getting a quality experience in a social setting with family and friends. He or she is probably encouraged to go outside and have some “real” fun. Twenty years ago, however, that child would have been standing in line for a single whack at Super Mario World.

I will never forget the day our little rural Wal-Mart got its Super Nintendo demo station. I’d had a Nintendo with three cartridges (Super Mario Bros./Duck Hunt, Marble Madness, Back to the Future) before then. I used to rent games from the nearby gas station for a single night of play, and so I never got very far. The carts were expensive, and my parents largely distrusted the Nintendo. My mom saw what it did to me (fat, lethargic, belligerent, frustrated, inattentive). How can I blame her?

Anyway, the controller for the Nintendo Entertainment System had two action buttons, two menu buttons and a d-pad (I didn’t have the robot). It was hard, square, and it used to bruise my palms right in the middle if I played for too long. The lexan decal felt great, though, and it was fantastic to look at with that red Nintendo logo next to the buttons. It was about the least comfortable piece of tech I’ve ever used, but I didn’t care.

That’s why the first memory I have of the Super Nintendo is slipping my hands around that dogbone controller. Probably six millimeters skinnier than its predecessor with actuation in all the right places, rounded edges, triple the functions and two trigger buttons. Those triggers blew my ten-year-old mind. It felt so perfect, and with the X and Y buttons concave, and the A and B convex, the learning time was instantaneous. For the first time, I had experienced actual ergonomics, and with no apology for sounding obvious, it felt goooooood.

Then, when the system was restarted, the Nintendo logo popped up on the screen with the signature coin clink sound. Sixteen bit stereo with sampling quality that rivaled a radio station greeted my tiny ears with all sorts of ambient effects and eight channels for immersive gameplay. I didn’t know what that meant at the time. All I knew was it sounded amazing. That technology would one day give rise to the daring composers who would inspire a generation of electronic artists.

As my mother shopped for home essentials, I stood for hours, staring up at the screen and diving into the lush graphical environments. The yellowed fluorescence of the Wal-Mart with its hokey fashion and prepackaged culture disappeared, leaving Mario and me against the world. Of course my sister would muscle in and take the controller when I died, but there was a defense against that—don’t die so much.

I would visit that kiosk every week for the next two years with the religious determination of a zealous believer. The SNES was a temple, and we followed its rules. The line-jumping apostates were cast out by the Wal-Mart electronics clerk, and those who were righteous got to play just a little longer.

And then my mother would finish shopping, and we would act like little jerks because we didn’t want to leave. Like good children, we punished her for giving us time doing what we loved. We practically handed her the proof that video games make you a degenerate good-for-nothing.

Small wonder she hated video games.


[1]: “2011 Essential Facts About the Computer and Video Game Industry”; http://www.theesa.com/facts/gameplayer.asp

Alex White lives in the woodland city of Huntsville, Alabama, where he writes pulp fiction and performs it on podcast with his wife, Renée. They have a son who is part dinosaur and a couple of animals. His work can be found at: http://www.thegearheart.com/

Videogame Memories 02 | Tim Ward

Videogame Memories 02

GUEST BLOG POST by Tim Ward

Two of the biggest video game influences that I had growing up were Super Metroid and Final Fantasy III. Super Metroid was a real challenge to remember and read maps, as well as engross my mind in a futuristic world. Summer break from elementary school chilling in my basement with my friends doing spin jumps and shooting missiles at doors was an unforgettable experience. Final Fantasy came a few years later, and was the most impactful in developing my appreciation for fantasy adventure. FF III was unique in that it became an instant obsession. A friend brought it over and we played all the way to meeting Sabin, but there were no empty slots for memory, so I made my Mom go out and buy it. This was in sixth grade, and I became an instant FFIII nut. I could easily go home and play till I went to sleep, then at school I brought my strategy guide and drew pictures of moogles. When my teacher confiscated the book, someone stole it off her desk and I made my mom’s boyfriend go buy me a new one that night. FFIII singlehandedly made me a Fantasy fan and I probably always will be.
I played that game for years and finally beat it one morning around 3AM in seventh grade. My poor little brother, whom I got to level up my characters when I went skateboarding, didn’t get to see me beat it, but eventually played from my last save point and beat it himself. Some of my favorite aspects of FFIII were: the secret characters like Mog and Guru (mimicking Sabin’s bum rush was awesome); Sabin and his blitz abilities, though the bum rush was kind of a pain to do every time; and how halfway through the game, the world changed completely and it was like two games in one; the esper magic system with unique level up bonuses; fighting monsters from the sky in your flying ship; the forest with the dinosaur that gave you like 3k exp every battle, but was deadly if I got greedy and didn’t bring enough guys to battle; plus the story line for each character really hooked me into the story like no other game since. You know you’ve got a classic game when you’d rather play it than a newer game with better graphics.

Tim Ward is a science fiction, fantasy and horror writer from Des Moines, IA. His current project is to edit his SF novel, The General’s Shadow, about a bounty hunter trying to stop a nanobiologist from turning his people into a mutant army. Tim is always looking for people to interview on his two podcasts, AudioTim and Holy Worlds Podcast. He has a few short stories submitted for publication and hopes to see them in print soon. You can find him on Facebook, Twitter, or his website, http://timothycward.com/


Dan here - The blog post (http://timothycward.com/?p=413) Tim mentions at the end of his audio recording is great and was very interesting to me because I was one of the guys telling Tim he needed to read Nathan Lowell's novel Quarter Share. Go check it out and leave comments, it's a very interesting subject for writers when it comes to storytelling. The tension or action at every turn verses the everyman fiction where characters go about their business slowly "leveling up." I'd like to know what you all think about that as well!

Videogame Memories 01 | Jeff Hite

Videogame Memories 01

GUEST BLOG POST by Jeff Hite

In the beginning, there was pong, or so I am told. I am not that old, though I am close. I have actually “written” code using punch cards, and played games that required all keyboard input because the joystick wasn’t really a real thing yet.

I was born in the 70’s and despite that fact I was pretty darn near 30 before I had ever played a video game that used a controller that didn’t look like an upside down “T.” I take that back when I was a teenager my brother had a first generation Nintendo, that he shared with me and yes the magic up, up, down, down, left, right, left, right, B, A select start does actually means something to me. Then again so do iddqd and idkfa. Despite that nearly useless knowledge, these are not my earliest video game memories. Those come from much earlier.

I don’t remember how old I was when I first saw it, that magic screen projecting device, but it was the most wonderful thing I had ever seen. It was two and a half hours away from my house, and it belonged to my older cousins, but my brother and I spent many a night talking across the room ab out how wonderful it was to play Pacman.

It didn’t matter that we never had enough play time to make it past level 1. It didn’t matter that every time we got our hands on the controls that we had deal with the hoard of screaming people in the room telling us which way we should go and how we should watch out for that ghost right there. Can’t you see it are you blind? You are headed right for it! It didn’t matter that one half of the controller set had been modified for a lefty and you had to play left handed or the fire button was just totally in the wrong spot. (Something I still thank them for since I can now do most things with both hands.) What mattered was that we got to play. And the stories we would tell each other about that time were no less than legendary.

You see my cousins where the first people we knew that had a video game. We had seen them at stores and begged our parents for quarters to play them, but this was an actual system in their home and you didn’t need quarters, you just needed to wait your turn. Sometimes the line was long enough that you could have earned that quarter, but it was always worth it to sit in that darkened basement and play the three turns you got being eaten by ghosts well before you could leave the bottom half of the screen.

After that, we did eventually get a “computer.” It was a Texas Instruments 80 with a sound modulator and tape recorder back up. We had three games at first, Hunt the Wampus, a version of space invaders and PARSEC! But there was that tape backup and it had to be used.

My father was an engineer, at the time working for the Air Force, and was the first computer nerd that I ever knew. He had a plan for us. We were going to learn to write BASIC code. He got us several books, and showed us how we could follow the instructions to write our own choose your own adventure games. He even taught us how we could take instructions from one program and put them in another program so that you could have a cooler more complicated game. It didn’t take long before I was writing my own very primitive games. Heck I even wrote one that used the joystick in a very limited way, but it used it.

That was many moons ago, and even though developers now ask me never to write code, ever again, it was how I got started in my current career field. (Thanks dad for turning me into a computer nerd.) Those were good times and we did move on from there. When I begged for a commodore 64, we bought an IBM clone. I learned DOS, and started my writing career. But it was not just for writing, it had games to you know. Kings Quest, Wizardry and early flight simulators took a large amount of my days. They might have been in black and green, the characters might have been stick figure-esque, and I never did figure out how you could gnaw and something a miss, but those video games were legendary things and, if you were patient enough and held your mouth just right, you could some times even save your game.


Jeff Hite is primarily a husband and father, but when he is not at home playing with the ever growing number of kids he is an IT professional by day. In his "spare time" he is a writer, one of the co-founders of Flying Island Press (http://flyingislandpress.com/) and the managing editor of of Pirate's Cove (http://flyingislandpress.com/cove). He lives by the motto : "I am a pirate your rules don't apply."

Videogame Memories - A Call for Guest Blog Posts!

Even though I don't have much time to play them these days with 3 kids running around and most of my free time devoted to writing, video games have played a major role in my life. I have many fond memories of playing video games. I chose my career path because I wanted to get into making video games. Space flight games were a big influence on my upcoming novel. I thought it would be fun to get some guest blog posts before my novel comes out from people on their fond video game memories. I've provided two of my own in text and audio below as an example. My first time seeing Super Mario Bros on the NES, and my first time seeing Mario 64. I could tell so many other stories, but these have always stood out in my memory as bright and shiny.


What do I need from you?


Email me your stories, or record your experiences and attach them as an .mp3 file. I'll write up your recording, or record what you wrote so both text and audio will be available in the blog post. Also write up a brief bio of yourself, and attach a photo of you and any relevant photos if you're comfortable with that. Of course supply any links to your website(s) that you'd like me to include so people can find what you're up to as well.


Here are a couple examples from me in text and audio format:


Hi. My name is Dan Absalonson, and these are a few of my video game memories.


I remember it like it was yesterday. I was walking into the basement of my cousin's house and there on a huge big screen TV was Super Mario Bros. for the NES. At home I had an Atari. The joystick was pretty cool, but there was only one red button. The games were fun, but pretty limited as were the graphics. The graphics I was seeing before me however, just amazed me. All the bright colors on such a massive display, it looked so cool and so much fun to play. I did get to play it later that day, and eventually we got our own Nintendo Entertainment System. I never knew anything like Super Mario Bros. or the NES was even possible before that day. I couldn't have imagined it until I saw it. I didn't know there was more than Atari out there, so it just blew me away.


A very similar thing happened when the Nintendo 64 came out. For whatever reason, I wasn't a Nintendo Power subscriber till post 64, I wasn't aware that the 64 was out yet. I went to my friends house to hang out, and was told he and his brother were in the basement. Once again I saw Mario in all his newly realized glory on a big screen TV. Most people didn't have big screens back then, and when I say big I'm talking a screen as tall as I was. On this monster screen I saw them playing Mario 64. Everything was in three dimensional space. The character was actually walking through a real 3D world. Mario could do flips, and you could hear his voice; it was crazy! I remember the graphics looking so good I just couldn't believe it. I had to get it for myself. We bought a Nintendo 64 a little while later, and Mario 64 was the only game we had for months. That was just fine with us, because we played it for hours; getting all 120 stars and exploring all the secret things you could find in the game. It was so cool how Mario could run and dive and triple jump and do side flips and back flips, and dive into water and swim - all in a 3D world. So awesome!


You can send your emails to: danabso[at]gmail[dot]com


I look forward to hearing from you and posting your glowing pixel memories.

Another Interview on AudioTim

I was interviewed on AudioTim again with host Tim Ward. We talked about my first crack at doing a second draft on a novel, and about my novelette "His Last Day."

AudioTim Podcast:
http://www.audiotim.com/

My Info

Website:
http://writingsofdan.blogspot.com/


Twitter:
http://twitter.com/DanDanTheArtMan

Every Photo Tells 62 - Fezdon's Mistake

This is Episode 62 of Every Photo Tells - Fezdon's Mistake. This is a prequal to my first submission to their podcast, which was titled "Helsa's Secret Ingredient." Enjoy, and check out their podcast for more great short stories by other fine writers.

Here is their blurb for this story:
People make mistakes every day. When you’re a wizard, mistakes can be a little more… colourful.

Every Photo Tells:
http://everyphototells.com/
Every Photo Tells on Twitter:
http://twitter.com/everyphoto

My episode on the Every Photo Tells website:
http://everyphototells.com/2011/03/episode-62-fezdons-mistake/


My Info:

Blog:
http://writingsofdan.blogspot.com/

Twitter:
http://www.twitter.com/DanDanTheArtMan

Other Places To Find Me

About Me

My Photo
Dan first started writing stories in elementary school, where he and a friend would skip lunch and recess once a month to eat in the library while hearing all about the new books on the shelves. His love for reading, as with visual art and music, has now extending into creating his own fiction. He works as a digital artist and lives in Washington state with his beautiful family of five.